
CAB
Hot pink body, cyan trim, a red ball-top stick and two buttons: blue and orange. The screen is always mid-overflow. Cab doesn't do Game Over; Cab does more level.
STAGE 1-1 · ATTRACT MODE
$ARCADE
The cabinet couldn't hold it anymore. Islands, waterfalls and a whole pixel sun poured through the glass and onto the floor.
You're not watching the level. You're standing in it.
or press ENTER
STAGE 1-2 · THE SPILL
Every cabinet has a rule: the game stays behind the screen. Cab broke it. One coin too many and the level started leaking: first a waterfall, then the islands under it, then the castle on the horizon.
Now the world runs past the bezel and down your page. Scroll and you're falling through it. Every island below is a stage.
Tried to keep the game inside the screen. Lasted about a day.
LEVEL UP: the screen is just where it starts.

SCORE 000000
LIVES ♥♥♥
LEVEL 1
SPACE jump · twice in the air for a double · SHIFT dash · P pause
Tap the screen or the blue button to jump, orange to dash.
STAGE 1-4 · PLAYER SELECT

Hot pink body, cyan trim, a red ball-top stick and two buttons: blue and orange. The screen is always mid-overflow. Cab doesn't do Game Over; Cab does more level.
Eight bits tall, all nerve. Lives on the islands pouring out of Cab's screen and is always exactly one jump from the waterfall's edge. That jump is yours.
STAGE 1-5 · INSTRUCTION CARD
Your best score lives in this browser. Nobody else's numbers here.